Fortune is a short first-person level where you have a conversation with a Fortune Teller robot, talk about existential subject matter, and maybe end up with a sweet new toy!
Created in Unreal Engine 4 over three months, Fortune was built to showcase skills with branching dialogue systems and scripting. Assets self-made (minus audio + base textures).
A full-featured, standalone first-person level, featuring scripted mission objectives and UI elements. Infiltrate an abandoned lab in search of secret documents — Turning the power back on awakens more than just its experiments, however.
Created in Unreal Engine, with entirely self-made assets.
Third-person dungeon crawler level. Features include a modular dungeon kit, platforming sections, and several scripted events (like unlockable doors, camera changes, puzzles, and an "achievement" UI element when a secret is found).
Built in Unreal Engine. All assets by myself.
A simple "fetch quest" level, built in Unreal Engine. Features include a custom UI inventory which is triggered via script when items are collected, and scripted events (ie; a window breaking, a portal appearing when conditions are fulfilled). All assets by myself.
A magic apprentice is sent Downtown to gather reagents necessary to open a Portal. They must find the strange items, hidden around a conveniently small section of town.