A complete first-person level, featuring scripted mission objectives and UI elements.
Built in Unreal Engine. All level design, art, models, textures, animation, scripting, lighting done by myself. Features include: UI Objective system which updates after each task is completed; a lockpicking puzzle, and platforming. Custom scripting was also implemented to allow for the player to pick up an object and move it around.
Third-person dungeon crawler level. Features include a modular dungeon kit, platforming sections, and several scripted events (like unlockable doors, camera changes, puzzles, and an "achievement" UI element when a secret is found).
Built in Unreal Engine. All assets by myself.
A simple "fetch quest" level, built in Unreal Engine. Features include a custom UI inventory which is triggered via script when items are collected, and scripted events (ie; a window breaking, a portal appearing when conditions are fulfilled). All assets by myself.
A magic apprentice is sent Downtown to gather reagents necessary to open a Portal. They must find the strange items, hidden around a conveniently small section of town.